Jujutsu Kaisen: Dark Century
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Okami
Posts : 5
Join date : 2024-01-09

Okami - Definitely a WIP Empty Okami - Definitely a WIP

Sun Jan 21, 2024 10:44 am
Character Information -

Name: Okami
Alias:
Age: 15
Gender: Male
Personality: Okami is a bit lazy, a bit careless about social standings, and is ultimately half-kind, half-crazy. Around other people and those he cares for, he's a kind, caring individual who can be a bit goofy and quick-witted, being a great judge of character. He often sees into the heart of matters and analyzes an individual’s intentions with an easy smile and a laugh. In a fight, however, he truly revels in cutting loose, with the opinion that living in a world made of cardboard can only be done for so long without wanting to break something out of boredom and curiosity. That portion of his personality can almost border on sadism at times, although ultimately that's just a personality quirk and not a sign of underlying instability. This odd juxtaposition of personality has rightfully earned him the status of being known as a feral gremlin by his classmates and teacher, although he'd happily put his life on the line for any of them.

Appearance: Okami - Definitely a WIP Possib10

History:

Stats and Feats –

Stats: [Stats are on a scale of 1-10, with 6 being the human maximum with scales beyond requiring a breakthrough. A character at 4-5 has 22 to spend]

Strength: How Physically strong the character is
Agility: How quick and coordinated a character is
Endurance: How much damage a character can take

Insight: How capable a character is at sensing and understanding cursed energy
Cursed Energy Output: The amount of cursed energy a character can use at once
Cursed Energy Control: How precisely a character controls and generates their cursed energy
Cursed Energy Pool: The overall maximum amount of cursed energy a character has at their disposal

Hand to Hand: How skilled a character is fighting hand-to-hand
Weapon Mastery: How skilled a character is fighting with melee weapon
Ranged Combat: How skilled a character is using ranged weapons

Feats:

Feats are a catch-all term for various abilities and attributes that can modify what a character can do. Examples would include a specific fighting style, an innate technique, barrier techniques.

These are highly customizable and cost skill-points depending on the ‘tier’ of the feat. Some feats can be granted for free in-character as well.

Examples of feats:

Cursed Technique: Chaos Theory [Tier 1]
- This Cursed Technique grants the user the ability to tear apart various objects, abilities, spirits, and even people by sensing the way that energy flows through them and forcing their own Cursed Energy into the space where the natural flow converges on itself, creating a highly-destructive chain reaction.
- Rank 1 -

Six Eyes [Tier 1]
- The Six Eyes are an idiosyncrasy rarely inherited within the (Insert Clan Name) clan. They are not a cursed technique that needs to be activated, but an innate gift. They allow for the extremely precise manipulation of cursed energy, down to an atomic level. This not only allows the bearer to operate their Cursed Technique through complex control of cursed energy but enables them to process it with great efficiency as well. They are a passive trait that cannot be deactivated and do not require Cursed Energy to use, although their rank can only be as high as the Cursed Energy Control stat or the Insight stat, whichever is lower to a maximum of 6. Leaving the Six Eyes uncovered for extended periods of time can fatigue the bearer. In order to reduce fatigue, the user can cover their eyes using a blindfold, bandages, or dark sunglasses among other things, although this does not hinder normal sight. They can only be uncovered for a number of posts equal to the rank of the technique per thread, but the the efficiency at which they are able to use their Cursed Technique is doubled for the duration of use.

Breakthrough [Stat Block]:
- Can be purchased with stat points or granted in character. A ‘Breakthrough’ allows a character to raise a stat beyond the human maximum. Must be achieved or purchased individually for each stat block. (Physical, Cursed Technique, Combat Intelligence]
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